Overall, Scribblenauts Unmasked: A DC Comics Adventure does exactly what you'd expect from the merger. These creations can then be uploaded and shared online, but sadly, this is the only multiplayer feature of the game. Superpowers, however, must be unlocked using reputation points. Any character with any object and tons of customizable physics can be created. If you'd rather piece together your own superhero, that can easily be done at the Bat Cave by talking to Alfred. There are over thirty different Batmans to choose from! Even multiple versions of a particular individual are customized appropriately.
And though the graphics are simple in design, each character is given an accurate replication in the game.
From Abyssma to Zum, you'll have a hard time trying to stump the system with your comic book chops. You can easily spend hours on the Batcomputer (essentially the game's Wikipedia) and find even the most obscure DC characters. One thing that 5th Cell did incredibly well with Scribblenauts Unmasked is pay tribute to the source material. I mean, why run around Metropolis on foot when for a mere couple hundred reputation points you can don Superman's tights, granting you the ability to fly, use heat vision, frost breath, and super strength, with increased health, damage, and speed. It actually ends up lightening the already relaxed difficulty. These are more than mere superficial makeovers, though, as they grant you many abilities of the respective superhero. Reputation can also be used to purchase costumes. They’re not really much value for the reputation points required to unlock them. Each origin story can be completed in less than two minutes. My excitement for these alternative storylines was quickly dashed when I found out they were simply snippets of the particular hero's key moments from their past, which you help along with nouns and adjectives. Another thing that can be unlocked using reputation points are origin stories for six of the main superheroes.